PS Store Wishlist vs PSNDeal: What You're Actually Missing
Last updated: July 2026
I used the native PS Store wishlist for years before building PSNDeal, and the thing that actually pushed me off it wasn't a missing feature I'd read about somewhere, it was hitting a wall I didn't know existed. My wishlist quietly stopped letting me add games. Turns out it's capped, and Sony's own PS Store wishlist has sat around 188 items since being raised from 100 in early 2025. Nobody tells you that until you hit it.
The cap is the smaller problem
A limit on how many games you can save is annoying, but it's not why price tracking on the PS Store is genuinely hard to do. The bigger issue is that the store has never shown historical pricing anywhere, past or present. You see today's price and nothing else. No way to tell whether a "sale" is 40% off the real floor or a token discount dressed up to look generous, no way to know if the price you're looking at is actually the lowest this game has ever been.
Regions make it worse, not better
A PSN account is locked to the region it was created in. Wanting to compare an India price against a US price means an entirely separate account, a separate payment method situation, and switching back and forth manually. There's no single place that shows you both side by side, which is a strange gap for a store that operates globally.
The straight comparison
Every row below is something I checked directly against the current PS Store rather than assumed:
Why PSNDeal instead of the PlayStation Store wishlist?
A straight comparison, nothing fabricated.
What this actually changes day to day
None of this makes the PS Store bad at what it's built for, buying and downloading games. It's just not built to help you decide when to buy them, or to hold more than a couple hundred games you're thinking about. Price history, cross-region comparison, and an unlimited wishlist with actual target-price alerts were the three things I kept wanting and never had, so that's what PSNDeal is built around first.
The library side, backlog tracking, sharing a collection without needing to be PSN friends, seeing what it's all worth, came later, once it was clear a lot of people wanted somewhere to actually manage what they own, not just what they're eyeing.
